![]() ![]() And I could skew this even more too, since I don't have a single beacon at my pumpjack areas yet. Sure, there were times where I had to add more pumpjacks, but I always have free oil patches nearby, is what I mean by that. But in vanilla I don't remember ever actually being short on oil. I understand its purpose, to provide an alternative for producing oil products without actually requiring crude oil. Electricity costs are incredibly high, and burning fuel is often easier than building either solar panels or nuclear setups. I personally think the Light Oil / Solid Fuel thing is better, especially because you need a "vent" to burn off Petroleum Gas when you start mass producing Heavy Oil / Lubricant for your Bots and Blue Belts. Rocket Fuel (with +40% productivity) turns 16.66 Solid Fuel / second (40-chemical plants) into 2.3 rocket fuel/sec (+40% productivity) or 517.5 MW. Riddle me this: is it easier to create 40 Light-Oil -> Solid Fuel chemical plants (aka: 416 MW of Steel Smelting power), or is it easier to add another 2x2 Nuclear Reactor setup (480MW)? Rocket Fuel (with +40% productivity) does make things even more efficient though. Electric Smelters make no sense until you use Productivity Modules. Steel Furnaces are much much cheaper than electric smelters. But I switch to Solid Fuel, because Coal Liquefaction -> Light Oil -> Solid Fuel is net energy created. I personally use Steel Smelters at this stage in the game actually. You generally don't need much coal after you switch from generating the bulk of your power with boilers and start using electric smelters, so liquefaction is a great way of using the otherwise useless coal patches you run across. ![]()
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